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Our Rules

Our full members ARE our rules. We have some guildelines for conduct, and a full council of officers standing by just in case, but as much as possible we save the rules and officers for the tiny handful of piddling details that we can't handle any other way.

Compassion, Patience, Camaraderie--these things mean more to Ohana than gold or glory. A good night in /G is worth more to us than a fabulous instance or a raid, although those can be good too - especially when everyone has fun and gets something plush. Color coordinated armor with a matching sword and shield? Fabulous.

But our goal and highest ideal is to have fun. We're a guild of folks who enjoy playing with the environment in WoW, and simply ask that everyone gets along and plays nice together.

Just to make sure we're all on the same page as to what "Play Nice" means, we have created some rules to help describe the absolute minimum requirements for continuing membership because, you know, some people's kids.

Our Rules - Let me show you them.

Rule # 0: Februa is a snivelling prima-donna and a prissy-pants.
Rule # 1: Play nice.
Rule # 2: Everyone gets something shiny.
Rule # 3: If someone asks you to stop something, stop it.
Rule # 4: No one wants to run you through <Instance Name>.
Rule # 5: No ninjas.
...
Rule # 9: WTF Schism.

Our Rules, Explained

Rule #0: Februa is a snivelling prima-donna and a prissy-pants. In all honesty our founder is a bit of a nut case and has final say in anything related to the guild. That's right, there's an insane person at the wheel. We just wanted to make that clear up front.

Rule #1: Play nice. This is a game, and we're all here to have fun. We expect everyone to play nice, respect each other, and share in the fun. Beyond that, we expect our members to pretty much govern themselves. When the rules get invoked it's usually a pretty good indicator folks have forgotten Rule #1.

Rule #2: Everyone gets something shiny. Making sure everyone gets some rewards from the game really helps everyone have fun. Take the time to make sure everyone in your party has gotten something nice for themselves, and some vendor trash to offset their expenses. Here's some guidelines we like to follow in our parties:

  1. Take turns with chests - use /RAND to see who goes first, and if you've already gotten a chest then bow out of any future chests until everyone in the party has gotten at least one.

  2. Take turns with resources. Whether you rotate spawns or take turns on each spawn doesn't matter - just make sure that everyone in the party gets a chance, and if you're capped then help those with lower skill levels get a larger share to help them level up.

  3. If you've gotten something plush that you have no use for but someone else can use, give it to them.

  4. If someone is having bad luck pass on a few rolls to give them a better chance, or just give them something if they seriously can't roll for shit.

  5. Share the wealth at the end of the instance - if someone's pockets are empty and yours are full then help them out.

Rule #3: If someone asks you to stop something, stop it. If any full member asks you to modify your in-game behavior, or to correct any mistake, we expect you to comply on the spot or to talk it out in a polite and respectful manner. This applies to equally to ALL members - full, probationary, officer, even Februa - it doesn't matter who you are. This especially applies to language within /g - if someone says your language is inappropriate, then cut it out. If you disagree then talk it out - that's what /G is for.

Rule #4: No one wants to run you through <Instance Name>. It's ok to ask if anyone wants to do an instance with you, but don't you dare spam /G with pleas for free monies or to be twinked. Conversely, it is always ok to spam /G with offers of unsolicited help, offers to twink instances, or offers of free Fat Loots.

Rule #5: No ninjas. Do not ever roll NEED on anything without talking it out with everyone in the party first. Looting problems tend to be the biggest nightmares of any guild, and if you are a ninja you will be found out, and you will be punted from the guild without ceremony.

Well, to be honest, there is a ceremony. With balloons and delicious cake. And a pony. But that starts AFTER the door smacks your ass on the way out, not before.

Rules 6, 7, and 8: Hopefully we'll never need them.

Rule #9: WTF Schism. If we need 10 rules then things have really gotten out of hand, and it will be time to either get rid of some other rule, reorganize, or split the guild.


Corollaries to the above

Piddling details.

Corollary 1 to Rule #0 - Februa does not get to set the MOTD until AFTER she's had her meds. Or some booze. Whatever. Febura has the power of MOTD, and she tends to get EMO, and these two things together do not a pretty picture make. However, the officers can change the MOTD too, so MOTD wars are SOP for this guild.

Corollary 1 to Rule #1 - If you need to refer to the rules then maybe something happened that you should be talking out in private chat or in /g.

Corollary 2 to Rule #1 - If you are referred to the rules then something has gone horribly wrong and maybe this is not the guild for you.

Corollary 3 to Rule #1 - Februa has final say for any dispute that members can not work out themsevles or which were not explained in the rules. But none of us want to get Februa involved if we can avoid it (see Rule #0).

Corollary 1 to Rule #5 - No dickweeds or asshats either. The most common reason for being thought an asshat, a common dickweed, or the spawn of either of these is if someone asks you to change your behavior and you refuse or ignore them (see Rule #3). If you do this then an officer will shoot you a warning and add a "Possible Asshat" or "Possible Dickweed" flag to your character. Ignore these warnings at your own peril.

Confirmed asshats and dickweeds will be punted, but without the ceremony, delicious cake, or pony.

Unless Februa does the punting, in which case there will be cake and pony, but it will be private cake and pony - not enough to share.


Handling Infractions

We are all friends, everyone can have a bad day, and mistakes will happen.

And the worse mistakes will always happen at 3:00 AM when some random trash mob drops a BOP EPIC and we've all been drinking, laughing our asses off, paying absolutely no attention to the game, and letting our spinal columns make all the clicking decisions for the last six hours.

Oh yeah - it will happen. AGAIN.

Then the rules will get quoted and they'll serve the purpose they were created for, and in the morning we can all feel bad about it and apologise and get over it and go back to ignoring the rules and having fun.

So ...

Mistakes where there is contrition and a change in behavior will be forgiven.

But if you continue to cause troubles or you're always the center of drama, or if it just isn't working out in any other way, then you'll be asked to leave.

And, if you really piss off an officer all to hell and back, you'll be /gkicked.

Confirmed ninjas, asshats, and dickweeds will be punted. Alts included.


Disputing Rules or Officer Decisions

/G is there for a reason. If you're not someone who feels comfortable talking out issues in /G then this probably isn't the guild for you, and anyone is free to leave at any time if /G fails.

Likewise, /gkick is there for a reason, and anyone is free to be kicked at any time if good sense, good manners, or /G fails.


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